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DREAM TEXTURES - FULL WIKI DOCUMENTATION

Overview Repo: https://github.com/carson katri/dream textures Wiki: https://github.com/carson katri/dream textures/wiki Version: Latest Blender: 3.3+ License: GPL 3.0

📚 Референсы 2 блоков кода обновлено 2026-10-02

Overview

Repo: https://github.com/carson-katri/dream-textures Wiki: https://github.com/carson-katri/dream-textures/wiki Version: Latest | Blender: 3.3+ | License: GPL-3.0


Setup Guide (from Wiki)

Installation

  1. Download from latest release
  2. Windows: Extract 7-Zip archive → get .zip → Install in Blender Preferences → Add-ons
  3. Enable Dream Textures in add-ons
  4. DO NOT manually install dependencies - use prebuilt version only

Download Models

In add-on preferences, search and download:

  • stabilityai/stable-diffusion-2-1-base - Primary 512x512 model
  • stabilityai/stable-diffusion-2-inpainting - For inpainting/outpainting
  • stabilityai/stable-diffusion-2-depth - For texture projection, depth-to-image
  • stabilityai/stable-diffusion-x4-upscaler - For 4x AI upscaling
  • stabilityai/stable-diffusion-2-1 - Fine-tuned for 768x768

Private Models

Import Checkpoints (.ckpt)

  • Click "Import Checkpoint File" in preferences
  • Select file → specify Model Config:
    • v1 - Original CompVis models (SD 1.x)
    • v2 (512, epsilon) - 512x512 models with prediction_type="epsilon"
    • v2 (768, v_prediction) - 768x768 models with prediction_type="v_prediction"

DreamStudio (Cloud)


Image Generation (from Wiki)

Access

  • Open Image Editor or Shader Editor
  • Press N for sidebar → Dream panel

Options

Option Description
Pipeline Stable Diffusion (local) or DreamStudio (cloud)
Model Choose installed model (some features require specific models)
Prompt Text prompt. Presets available (e.g., "Texture" adds "texture" suffix)
Seamless Circular convolution for perfect tiling. Can specify axes
Negative What to avoid (e.g., "building" to remove buildings)
Size Target dimensions (multiples of 64). Best at 512x512
Source Image File or Open Image for img2img

Source Image Modes

  1. Color - Mix image with noise
  2. Color + Generated Depth - MiDaS depth + color (requires depth model)
  3. Color + Depth Map - Custom depth map image
  4. Depth - Treat image as depth map only

Advanced Parameters

Parameter Description
Random Seed Auto-generate or manual seed
Steps Sampler steps (more = better convergence)
CFG Scale Prompt adherence strength
Scheduler Different convergence speeds
Step Preview "Fast" (latent preview) or "Accurate" (VAE decode each step)
Speed Optimizations Half Precision recommended
Memory Optimizations Attention Slicing (Auto) recommended

Texture Projection (from Wiki)

Workflow

  1. Select objects in 3D Viewport
  2. Enter Edit Mode → select faces to target
  3. Local View (/) to limit depth map to selection
  4. Tip: Subdivide large faces if projection warps

Settings

  • Choose depth model (e.g., stable-diffusion-2-depth)
  • Enter prompt
  • Data source: "Depth" (default) or "Depth and Color" (uses viewport shading)
  • Adjust image size to match viewport aspect ratio

Execution

  • Click Project Dream Texture
  • New material created with seed name
  • UVs updated for projection angle
  • Live preview in Viewport Shading mode

Inpaint and Outpaint (from Wiki)

Inpainting

  • Mask area in Image Editor
  • Requires stable-diffusion-2-inpainting model
  • Prompt: "seamless continuation of [texture]"
  • Making Textures Seamless: Inpaint edges to blend

Outpainting

  • Extend image beyond boundaries
  • Choose origin (center, corners, edges)
  • Generates new content matching style

Render Engine / Node System (from Wiki)

Nodes Added

  • Dream Texture Node - Generate textures in shader graph
  • ControlNet Node - Depth/Canny/Normal guidance
  • Upscale Node - AI upscaling in pipeline

Render Pass Integration

  • Use Cycles render as ControlNet input
  • Re-style via img2img
  • Animation: frame-by-frame re-styling

Controls

Parameter Effect
Depth Use depth pass for structure
Noise Strength Deviation from render (0-1)
Seed Reproducibility

AI Upscaling (from Wiki)

  • 4x upscale via ESRGAN/RealESRGAN
  • Tile Size option for large images

History (from Wiki)

  • Recall, export, import generations
  • Export: Save prompt + params + seed
  • Import: Restore previous generation settings

Development Setup (from Wiki)

git clone https://github.com/carson-katri/dream-textures
cd dream-textures
# Install to Blender
# Install dependencies: pip install -r requirements.txt

Hardware Requirements

Component Minimum Recommended
VRAM 4 GB 8-12 GB
GPU CUDA 11.7+ / Apple Silicon RTX 3080+ / M2 Max+
RAM 8 GB 16-32 GB
Disk 10 GB 20 GB+

Troubleshooting

Issue Fix
OOM / CUDA OOM Reduce resolution; fp16; close apps
Model download fails Check internet; HF_TOKEN for gated models
macOS quarantine xattr -r -d com.apple.quarantine <addon_path>/.python_dependencies
Slow generation Lower steps (20-30); smaller resolution
Seams visible Enable Seamless; inpaint edges

Integration with MCP

Dream Textures is standalone - no MCP integration. Use via:

  1. Manual N-panel
  2. Python API via execute_blender_code:
bpy.ops.dream_texture.generate(
    prompt="brick wall, seamless",
    seamless=True,
    width=1024,
    height=1024
)
  1. Combined workflow: GenesisCore for geometry → Dream Textures for materials

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