P39: EXPORT PRESETS (GLB/FBX/USD)
Экспорт пресеты под движки: GLB (Godot/Web), FBX (Unity/Unreal), USD (pipeline)
📝 Промпты ⭐⭐ 3 блоков кода обновлено 2026-10-01
ID: P39 | Кластер: Pipeline | Сложность: ⭐⭐ | Теги: #export #gltf #fbx #usd #unity #unreal #godot
🎯 ЦЕЛЬ
Экспорт-пресеты под движки: GLB (Godot/Web), FBX (Unity/Unreal), USD (pipeline)
📝 ПРОМПТ (РУС)
Экспортируй "[OBJECTS]" в [GLB/FBX/USD] пресет [Godot/Unity/Unreal/Pipeline]
в //exports/. Проверь масштаб и forward/up.
📝 ПРОМПТ (ENG)
Export "[OBJECTS]" to [GLB/FBX/USD] preset [Godot/Unity/Unreal/Pipeline]
to //exports/. Verify scale and forward/up.
🔧 MCP: execute_blender_code
import bpy
def export_preset(objects, fmt='GLB', target='Godot', outdir="//exports/"):
bpy.ops.object.select_all(action='DESELECT')
for o in objects:
bpy.data.objects.get(o).select_set(True)
if fmt == 'GLB':
bpy.ops.export_scene.gltf(
filepath=f"{outdir}{objects[0]}.glb", export_format='GLB',
use_selection=True, export_apply=True, export_yup=True,
export_materials='EXPORT', export_animations=True)
elif fmt == 'FBX':
bpy.ops.export_scene.fbx(
filepath=f"{outdir}{objects[0]}.fbx", use_selection=True,
apply_unit_scale=True, apply_scale_options='FBX_SCALE_ALL',
bake_space_transform=(target == 'Unity'),
object_types={'ARMATURE', 'MESH'},
primary_bone_axis='Y_FORWARD', secondary_bone_axis='X_UP',
bake_anim=True, bake_anim_use_nla_strips=True)
elif fmt == 'USD':
bpy.ops.wm.usd_export(
filepath=f"{outdir}{objects[0]}.usda",
selected_objects_only=True, export_materials=True,
material_x=True, export_animation=True)
return {"exported": fmt, "target": target}
📊 ПРЕСЕТЫ
| Target | Format | Scale |
|---|---|---|
| Godot/Web | GLB | Meters, applied |
| Unity | FBX | Meters, applied, bake transform |
| Unreal | FBX | cm via unit scale |
| Pipeline | USD + MaterialX | Meters |
🔗 СВЯЗИ
- Прочие в категории «Промпты»: P22: PARTICLE SYSTEMS, P27: POLY HAVEN ASSET PIPELINE, P36: ASSET LICENSING (PIZZA/SKETCHFAB/HAVEN), P38: HIGH→LOW BAKE PIPELINE, P44: MOCAP RETARGETING
- По темам: CASE 07: STYLIZED BARREL (HAND-PAINT), INTEGRATIONS: COMFYUI, UNREAL, USD, TOUCHDESIGNER, P46: UDIM WORKFLOW
- Теги: #export, #fbx, #gltf, #godot, #pipeline, #prompt, #unity, #unreal, #usd, #web
Связанные материалы
Подобраны по тегам и категории.