P23: GEOMETRY NODES BASICS
Базовый GN сетап: Group Input/Output, distribute points, instance on points, realize
📝 Промпты ⭐⭐ 3 блоков кода обновлено 2026-10-01
ID: P23 | Кластер: Geometry Nodes | Сложность: ⭐⭐ | Теги: #geometry-nodes #procedural #attributes #instances
🎯 ЦЕЛЬ
Базовый GN-сетап: Group Input/Output, distribute points, instance on points, realize
📝 ПРОМПТ (РУС)
Создай Geometry Nodes "[GROUP]" на "[OBJECT]":
Входы: [Count, Seed, Scale]
Логика: Distribute Points → Instance Collection → Random Transform
📝 ПРОМПТ (ENG)
Create Geometry Nodes "[GROUP]" on "[OBJECT]":
Inputs: [Count, Seed, Scale]
Logic: Distribute Points → Instance Collection → Random Transform
🔧 MCP: execute_blender_code
import bpy
def create_gn_scatter(obj_name, group_name="GN_Scatter", collection_name=None):
obj = bpy.data.objects.get(obj_name)
if not obj:
raise ValueError("Object not found")
ng = bpy.data.node_groups.new(group_name, 'GeometryNodeTree')
nodes, links = ng.nodes, ng.links
nodes.clear()
inp = nodes.new('NodeGroupInput')
out = nodes.new('NodeGroupOutput')
inp.location = (-400, 0); out.location = (400, 0)
ng.interface.new_socket(name="Count", in_out='INPUT', socket_type='NodeSocketInt')
ng.interface.new_socket(name="Seed", in_out='INPUT', socket_type='NodeSocketInt')
ng.interface.new_socket(name="Geometry", in_out='OUTPUT', socket_type='NodeSocketGeometry')
dist = nodes.new('GeometryNodeDistributePointsOnFaces')
dist.location = (-100, 0)
dist.distribute_method = 'POISSON'
inst = nodes.new('GeometryNodeInstanceOnPoints')
inst.location = (100, 0)
real = nodes.new('GeometryNodeRealizeInstances')
real.location = (300, 0)
links.new(inp.outputs[0], dist.inputs['Density'])
links.new(dist.outputs['Points'], inst.inputs['Points'])
links.new(inst.outputs['Instances'], real.inputs['Geometry'])
links.new(real.outputs['Geometry'], out.inputs['Geometry'])
mod = obj.modifiers.new("GN", 'NODES')
mod.node_group = ng
return {"group": group_name, "object": obj_name}
# create_gn_scatter("Ground", "GN_Trees")
📊 КЛЮЧЕВЫЕ НОДЫ
| Нода | Назначение |
|---|---|
| Distribute Points on Faces | Точки по поверхности |
| Instance on Points | Инстансы коллекции |
| Realize Instances | Конвертация в геометрию |
| Random Value | Случайные scale/rotation |
| Store Named Attribute | Кастомные атрибуты |
🔗 СВЯЗИ
- Прочие в категории «Промпты»: P07: INSTANCING & ARRAYS, P25: PROCEDURAL BUILDING GENERATOR, P45: GEOMETRY NODES SIMULATION ZONES, P01: PRIMITIVE CREATION BASICS, P03: MODIFIERS STACK
- По темам: P04: MESH EDITING (BMESH), P18: DRIVERS & CONSTRAINTS, P22: PARTICLE SYSTEMS
- Теги: #attributes, #geometry, #geometry-nodes, #instances, #modeling, #procedural, #prompt
Связанные материалы
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