CASE 04: CHARACTER RIG & ANIMATION
Complete character pipeline: base mesh → rigging → skinning → animation → render
📁 Кейсы ⭐⭐⭐ полная 8 блоков кода обновлено 2026-11-12
ID: CASE-04 | Type: Character Pipeline | Difficulty: ⭐⭐⭐ | Time: 3-6 hours
🎯 GOAL
Complete character pipeline: base mesh → rigging → skinning → animation → render
📋 PIPELINE (7 STAGES)
STAGE 1: Base Mesh (Modeling) → P01, P04, P05, P08
STAGE 2: Retopology (Game-ready) → P06
STAGE 3: UV & Texturing → P05, P12
STAGE 4: Rigging (Rigify/Custom) → P23
STAGE 5: Skinning & Weights → P23
STAGE 6: Animation → P22, P24, P25, P26
STAGE 7: Render & Export → P13, P14, P15, P49
🔧 MCP COMMANDS
STAGE 1: BASE MESH (Sculpting)
# Base human proportions
"Создай сферу 'Head' радиус 0.12м сегменты 32
Создай цилиндр 'Torso' радиус 0.15м высота 0.5м
Создай цилиндр 'Hip' радиус 0.12м высота 0.2м
Создай 4 конечности: цилиндры с Subsurf + Dyntopo
# Объединить в один объект
"Объедини все части в 'Character_Base'
Dyntopo: constant_detail=8, symmetry X
Скульптинг: пропорции 8 голов, силуэт, анатомия"
STAGE 2: RETOPOLOGY (Game-ready ~15k tris)
"Quad Remesher: target_quads=5000, adaptivity=0.3
Проверить: только квады, нет полюсов >5, edge flow по анатомии
UV: Smart Project для тела, ручная для лица/рук"
STAGE 3: UV & TEXTURING
# UDIM layout (4 tiles)
"UDIM 1001: Head/Neck
UDIM 1002: Torso/Arms
UDIM 1003: Legs
UDIM 1004: Hands/Feet/Details
# Texture Paint слои
"BaseColor, Roughness, Normal, Subsurface, Specular, Displacement
4k на голову, 2k на тело"
STAGE 4: RIGGING (Rigify)
# Meta-rig
"Add Armature → Human (Meta-Rig)
Масштабировать под меш: Match to Mesh
Generate Rig → Rigify
# Дополнительные кости
"Face Rig: 50+ костей (jaw, eyes, brows, lips, cheeks)
Fingers: полная иерархия (3 фаланги на палец)
Twist bones: forearm, upper arm, thigh, calf
Corrective shapes: knees, elbows, shoulders"
STAGE 5: SKINNING
"Parent Mesh → Rig (Automatic Weights)
Weight Paint cleanup:
- Head: жесткая привязка к skull
- Shoulders: градиент clavicle/upperarm
- Hips: плавный переход spine/leg
- Fingers: по фалангам
Test: extreme poses, проверка деформаций"
STAGE 6: ANIMATION
# Walk Cycle (24 фрейма = 1 сек @ 24fps)
"Frame 1: Contact (right heel, left toe)
Frame 7: Down (right foot flat, left passing)
Frame 13: Contact (left heel, right toe)
Frame 19: Down (left foot flat, right passing)
Frame 25 = Frame 1 (loop)
# Graph Editor: Bezier, Auto Clamp
# NLA: Walk Action → Push Down → Blend с Run/Idle"
STAGE 7: RENDER & EXPORT
# Lighting
"HDRI 'studio' 2k + 3-point studio
Volumetric: легкая дымка density=0.02"
# Camera
"Cam_Main: focal=50mm, DOF на глаза f/2.0
Cam_CloseUp: focal=85mm f/1.4 на лицо"
# Render
"Cycles 256 samples, Denoising, 4K
Output: EXR + MP4 (H.264 High)"
📊 CHARACTER SPECS
| Spec | Game-Ready | Film-Ready |
|---|---|---|
| Triangles | 15k-25k | 50k-150k |
| Bones | 100-150 | 300-500 |
| Blend Shapes | 20-30 | 50-100 |
| UV Tiles | 1-2 (1024) | 4-8 (UDIM 4k) |
| Texture Res | 2k | 4k-8k |
| Rig Type | Rigify + Custom | Custom + Facial |
🔗 СВЯЗИ
- Прочие в категории «Кейсы»: CASE 06: ANIMATION LOOP, CASE 01: ARCHVIZ INTERIOR, CASE 02: GAME PROPS PIPELINE, CASE 03: PRODUCT VISUALIZATION, CASE 05: PROCEDURAL CITY
- По темам: CASE 07: STYLIZED BARREL (HAND-PAINT), CASE 08: SCI-FI CORRIDOR MODULAR, CASE 09: ANIME HEAD BUST
- Теги: #animation, #case, #rigging
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